﻿//
//   Copyright (c) 2016  All rights reserved.
//

using System;
using UnityEngine.Scripting;

namespace WzhModule.GM
{

#if STRIP_DBG_SETTINGS
    [System.Diagnostics.ConditionalAttribute("FALSE")]
#endif

#if !STRIP_DBG_SETTINGS
    [Preserve]
#endif
    [AttributeUsage(AttributeTargets.Method)]
    public class WzhGMMiniMethod : WzhGMMethod
    {
        public WzhGMMiniMethod(string btnName) : base(btnName)
        {

        }
    }

}
